CRATES
Crates are QuantumRift’s loot-box feature — buy or earn a crate key, bring it to the Crate Master, and spin an animated reel for a randomized reward. They’re cosmetics-first: most of what you can win is pets, trails, auras, and other visual flair, with Credits, Tokens, and rare chat Tags mixed in.
There are four rarity tiers: Common, Rare, Epic, and Legendary.
Getting Crate Keys
Crate keys are ordinary inventory items — one item type per tier. They can be carried, given to other players, and sold on the flea market just like any other item.
Buy with Tokens
Head to the Tokens store (/store or /tokens, KEYS tab) to buy keys directly:
| Tier | Cost | Item | Color |
|---|---|---|---|
| Common Crate Key | 5 Tokens | Tripwire Hook | Gray |
| Rare Crate Key | 15 Tokens | Golden Horse Armor | Light Blue |
| Epic Crate Key | 30 Tokens | Diamond Horse Armor | Magenta |
| Legendary Crate Key | 50 Tokens | Netherite Ingot | Orange |
Tokens are QuantumRift’s monetization currency — earn them passively (1 Token per 10 minutes played), receive them from an admin, or buy them with real money.
Earn free keys from Rank Eggs
Redeeming a paid Rank Egg delivers a one-time bundle of crate keys straight to your inventory, along with the message “Rank crate keys delivered — visit the Crate Master to open them.”
| Rank | Egg Cost | Crate Keys Granted |
|---|---|---|
| Citizen (free/default) | — | None |
| Hero | 100 Tokens | 1× Common |
| Mercenary | 250 Tokens | 2× Common |
| Aurora | 350 Tokens | 3× Rare |
| Legend | 450 Tokens | 5× Epic |
| Imperial | 500 Tokens | 10× Legendary |
These bonuses don’t stack across ranks the way passive perks do — each rank-up grants its own one-time bundle, separate from the others.
Opening a Crate
Find the Crate Master NPC in the Ship starting-area lobby (world “world”, roughly -6.5, 64.0, -8.5).
There are two ways to interact with the Crate Master:
- Holding a key, right-click the NPC — opens that exact key immediately, skipping straight to the reveal animation.
- Empty-handed, right-click the NPC — opens the Crate Master menu, a tier picker showing all four tiers along with how many keys of each you currently hold (“Keys held: N”). Click a tier you have a key for to consume one and start the reveal. If you have no keys at all, the menu reminds you to buy some from the Tokens store.
The picker comes in two forms depending on your client — a modern cursor-based screen (labeled “CRATE MASTER” — “Bring crate keys here to open them”) if you have the resource pack and cursor engine active, or a classic 3-row chest menu titled “Crate Master” as the automatic fallback. Both lead to the exact same reveal — nothing is missed either way. The center icon in both is an Ender Chest with the lore “Bring crate keys here to open them.” / “Hold a key and right-click me to open it directly.”
What happens when you open one
- One key is deducted from your inventory the moment you commit — either by right-clicking with a key in hand, or by picking a tier in the menu.
- Your reward is granted to your account (wallet, cosmetics, or tags) before the reveal animation even plays. That means if you disconnect mid-spin or close the menu early, you still keep your prize — nothing is lost by leaving.
- If a key is consumed but the roll somehow fails to grant anything, the game automatically returns your key and tells you: “Crate open failed — your key has been returned.”
- If something goes wrong that the game isn’t sure about, you’ll see: “Crate open failed and staff have been alerted. Do not open another until they have looked at it.” There’s a staff safety net, so a botched open should never mean a silently lost key.
The Reveal
Opening a crate plays out in an animated slot-reel menu titled “Opening <Tier> Crate”:
- A row of item icons scrolls sideways across a 9-wide reel (adjustable, always an odd number so there’s one exact center slot).
- Green ▼ and ▲ markers flank the center slot, showing exactly where the reel will land.
- The reel is filled with a mix of decoy icons — other possible rewards from that tier — plus your real winning icon, so the spin feels lively. Unrevealed slots show a “?”.
- By default the animation runs 36 frames, ticking every 2 game-ticks, and eases to a stop over the final 6–8 frames — a classic “slowing down” slot machine feel.
- A click sound plays on every tick, and a level-up-style sound plays when it lands.
- On landing: the winning item gets an enchant-glint shimmer and shows its real name, a firework burst blooms around you, and you get a chat message: “You won:
**<reward name>**” in gold. - If the win includes a guaranteed bonus tag (see Legendary below), you’ll also get an aqua line: “Bonus tag unlocked:
**<TAG_ID>**”. - If your roll would have been a cosmetic you already own — and you’ve collected every unowned option left in that tier — you’ll instead see a yellow message that your collection is complete and you were refunded Tokens instead.
- The reel is purely visual — clicking items in it does nothing, since your prize is already locked in. Closing the menu early costs you nothing.
- The firework flourish can be turned off server-side, but is on by default.
Duplicate Protection
Crates never “waste” a key on something you already own:
- If your roll lands on a cosmetic you already have, the game automatically rerolls among only the cosmetics in that tier you don’t own yet.
- If you already own every cosmetic in that tier, you get a Token refund instead — shown as a “duplicate refund” in the reveal and flagged in chat.
Refund amounts scale with tier:
| Tier | Duplicate Refund |
|---|---|
| Common | 2 Tokens |
| Rare | 5 Tokens |
| Epic | 10 Tokens |
| Legendary | 20 Tokens |
What You Can Win
Every tier’s loot pool blends Cosmetics, Credits, Tokens, and (Legendary only) Chat Tags. Cosmetics make up most of the weight in every tier — crates are built around collecting cosmetic flair, with currency payouts as a secondary prize. All entries below are shown with their relative pull weight (higher = more likely).
Common
- Pets: Rabbit, Frog, Bat, Slime
- Trails: Bubble, Cloudwalk, Flame
- Auras: Smoke, Waterdrip, Honeydrip
- Jump FX: Cloud, Poof, Cinder Ash, Sweetheart
- Attack FX: Ember, Lovestruck, Harmony
- Credits: 5–50
- Tokens: 1–3
Rare
- Pets: Fox, Wolf, Ocelot, Goat, Tropical Fish
- Trails: Snowflake, Frostwake, Spectre
- Auras: Enchant, Frostbite, Serenade
- Jump FX: Ender, Arcane, Frostflake
- Attack FX: Frost, Arcane, Glacier
- Kill Emotes: Flowers, Streamers
- Credits: 20–100
- Tokens: 2–8
Epic
- Pets: Allay, Dolphin, Glow Squid, Polar Bear, Mooshroom
- Trails: Starfall, Arcane, Nautilus, Thundercoil
- Auras: Starshard, Sakura, Tempest, Deep Sculk
- Jump FX: Lightspire, Festival
- Attack FX: Starlance, Tempest, Windshear
- Kill Emotes: Halo, Saintglow, Firework
- Credits: 50–200
- Tokens: 5–18
Legendary
- Pets: Sniffer, Camel, Strider, Snow Golem
- Trails: Dragon’s Breath, Firework, Voidrift
- Auras: Everlife, Celebration, Voidrift
- Jump FX: Miracle, Dragon Breath
- Attack FX: Last Stand, Dragon’s Breath
- Kill Emotes: Wyrm Bellow, Abyss Rift, Skyburst, Specter Siphon
- Chat Tags: Pioneer, Gilded Voice, Merchant Patron
- Credits: 200–500
- Tokens: 10–45
First-open bonus: the very first Legendary crate you ever open also grants a guaranteed bonus chat tag, CRATE_OPENER — in addition to whatever your roll produces. This is a one-time bonus tracked per player.
Economy Notes
- Credits are QuantumRift’s main currency; Tokens are the separate monetization currency spent on cosmetics, rank eggs, and crate keys; Tags are cosmetic name-badges shown in chat.
- Credit wins display compactly in chat, e.g. “83 Credits.”
- Token wins display as “N Tokens” (or “N Tokens (duplicate refund)” for a dup payout).
- Cosmetic wins show their real in-game display name.
- Opening crates also counts toward lifetime crate-count milestones in the tag system — the more crates you open over time, the more milestone tags you can unlock, independent of the Legendary first-open bonus tag.
Good to Know
- Your prize is locked in before the animation plays — disconnecting or closing the menu mid-spin never costs you your reward.
- A failed open (no reward granted) automatically returns your key.
- A staff safety net exists for anything the game can’t be sure went right, so a botched open should never mean a silently lost key.