GETTING STARTED & THE EMPIRE ECONOMY
Welcome to QuantumRift — an Empire-vs-player-factions survival MMO set on an arid custom world. Each season runs roughly 8–10 months and takes you through a 7-tier progression of gear, tech, and base upgrades. When a season ends, most of your in-world progress resets — but your Imperial Tokens, cosmetics, and rank carry over, so anything you build in the premium economy is a permanent investment across seasons.
This page covers the two currencies you’ll use from your very first minute in the game — Imperial Credits (earned) and Imperial Tokens (premium) — and the rank ladder tokens unlock.
1. Imperial Credits — Your Everyday Currency
Imperial Credits are the free currency you earn just by playing. In-game they’re shown with a “cr” suffix (e.g. 123.000 cr).
- Starting balance: every new player begins with 5 credits, granted automatically the first time your wallet is created.
- Precision: credits track down to 3 decimal places (smallest unit 0.001 cr), so don’t be surprised to see prices like
0.050 cror1234.567 cr. Shop and listing screens trim trailing zeros for readability —100.000shows as100,1.500shows as1.5. - No balance cap: there’s no maximum wallet size by default.
- Payments: you can send credits to other players, subject to a short 5-second cooldown between transfers.
Credit Commands
| Command | What it does | Permission needed |
|---|---|---|
/balance (also /bal, /money) |
Check your own credit balance | Everyone (default) |
/balance <player> |
Check another player’s balance | quantumrift.economy.balance.other |
/balance history [page] |
View your transaction history (10 per page, newest first, color-coded by inflow/outflow) | quantumrift.economy.balance.history |
/pay <player> <amount> |
Send credits to another player (5s cooldown) | Everyone (default) |
/pay will refuse the transfer with a clear message if you don’t have enough funds, the amount isn’t positive, you’re still on cooldown, you try to pay yourself, or the target player can’t be found — so don’t worry about losing credits to a bad command.
Admin-only credit tools (granting, taking, or setting balances) exist for staff under
/empire credits, but you won’t need or have access to those as a player.
How You Earn Credits
- Getting paid by other players (
/pay) - Selling on the Imperial Market or the Flea Market (flea sales are collected from the Imperial City auctioneer)
- Opening the Diamond Market
- Completing empire, team, and player missions — including bandit camp missions
- Quest rewards
- Your team’s treasury payout when a team disbands
How You Spend Credits
Credits fund almost everything you build:
- Buying on the Flea Market or Imperial Market (plus listing fees)
- Mission donations and reroll fees
- Team base upgrades and claim purchases
- Machinery and automation purchases
- Siege equipment — cannons, cannonballs, explosives
- Base defenses — sentries, defense blocks, traps, shield activation
- Mounts — purchase and upgrades
- NPC repair fees
- Quest pay-steps
- Buying Imperial Tokens (see below) — this conversion is one-way; tokens never convert back into credits.
2. Imperial Tokens — The Premium Currency
Imperial Tokens are QuantumRift’s premium currency: a separate, whole-number balance (no decimals) that persists across seasons, unlike most other game progress. Tokens never turn back into credits, but you can send them to another player with /tokens pay (see Sending Tokens below). Otherwise you get them by playing or by buying them with credits.
Earning Tokens
- Playtime drip: you earn 1 token per 10 minutes of active play. You need to actually be doing something — idling doesn’t count — though there’s a 10-minute grace period so a short AFK break won’t cut you off.
- Buying with credits: the only credits → tokens path, and it’s one-directional.
- The rate is 16 credits per token when the exchange is quiet, and it never goes lower.
- It rises with demand to a 24 credits per token cap, recalculated every 15 minutes from the last 48 hours of trading activity, so watch the rate before a big purchase.
- You can swap 1 to 100 tokens at a time.
- Prices are quoted, then double-checked at the moment you confirm — if the market moved more than 5% in between, the swap is refused rather than charging you a stale price.
Sending Tokens
/tokens pay <player> <amount>shows what you are about to send. Click [Confirm] to send it.- You need 10 hours of total playtime before you can send tokens. The player receiving them doesn’t, and they can be offline as long as they have joined the server before.
- You can send up to 1,500 tokens a day in total, to everyone together. The day resets at 00:00 UTC.
- After sending, you have to wait 1 hour before you can send again.
- You can’t send tokens to yourself, and a transfer can’t be undone, so check the name before you confirm.
- Tokens you put in a
/tradefollow the same rules: the 10 hours of playtime, the 1,500 a day and the 1-hour wait are shared with/tokens pay.
Token Commands
| Command | What it does |
|---|---|
/tokens |
Check your token balance and open the Store |
/tokens shop |
Open the Store menu directly |
/tokens exchange <amount> |
Swap credits for tokens at the current live rate |
/tokens pay <player> <amount> |
Send tokens to another player (you confirm with a click first) |
/tokens <player> |
Check another player’s token balance |
/store |
Opens the same Store screen as /tokens shop (an independent command, not just an alias) |
Spending Tokens
Tokens are your gateway to rank eggs (see below), crate keys (at the Crate Master), cosmetics, perks, and store items.
Crate Keys
Crate keys are sold by the Crate Master in the Imperial City, not in the Store. Each key opens one of the crates behind him, and every crate drops cosmetics or chat tags only, never credits or tokens. Every drop in a crate has the same chance. See the Crates page for the full list.
| Crate | Key cost |
|---|---|
| Tags | 25 tokens |
| Pets | 60 tokens |
| Effects | 30 tokens |
| Combat | 50 tokens |
3. The Rank Ladder
Ranks are a status ladder purchased with Imperial Tokens (you buy tokens with credits, then spend tokens on a rank). Everyone starts as Citizen — free, automatic, no purchase required. From there, the ladder runs:
Citizen → Hero → Mercenary → Aurora → Legend → Imperial
Ranks are cumulative — buying a higher rank never costs you perks from a lower one you already own, and your chat tag always shows your highest held rank.
Rank Prices
| Rank | Cost (Imperial Tokens) | Egg Item | Chat Tag |
|---|---|---|---|
| Citizen | Free | — | — |
| Hero | 1,000 | Green Dye | [Hero] (mint green) |
| Mercenary | 3,000 | Cyan Dye | [Mercenary] (blue) |
| Aurora | 5,250 | Pink Dye | [Aurora] (pink) |
| Legend | 12,500 | Yellow Dye | [Legend] (gold) |
| Imperial | 25,000 | Purple Dye | [Imperial] (purple) |
What Each Rank Unlocks
Numeric perks max-fold: if you own Hero and later buy Aurora, you keep the best of everything you’ve unlocked, not a stacked total.
| Rank | Research XP Bonus | Token Swap Discount | Cosmetic Shop Discount | Max Pets at Once | Bonus on Purchase |
|---|---|---|---|---|---|
| Citizen | ×1.0 | — | — | 1 | — |
| Hero | ×1.1 | — | — | 1 | 1 Crate Key Voucher |
| Mercenary | ×1.2 | — | 5% | 1 | 2 Crate Key Vouchers |
| Aurora | ×1.3 | 5% | 10% | 2 | 3 Crate Key Vouchers |
| Legend | ×1.6 | 10% | 15% | 3 | 5 Crate Key Vouchers |
| Imperial | ×2.0 | 15% | 20% | 4 | 10 Crate Key Vouchers |
Research XP bonus applies to your personal research contributions — credit injections and resource donations toward team tech.
Bank Vault Slots by Rank
Your personal item storage vault (separate from your inventory) scales with rank, in increments of 9 up to a double-chest-sized 54:
| Rank | Vault Slots |
|---|---|
| Citizen | 9 |
| Hero | 18 |
| Mercenary | 27 |
| Aurora | 36 |
| Legend | 45 |
| Imperial | 54 |
If you ever hold more items than your current cap allows (e.g. after a rank change), the extra slots stay visible and withdrawable — you just can’t place new items into them until you’re back under cap.
Flea Market Perks by Rank
Selling on the player-run Flea Market gets cheaper and roomier as you rank up:
| Rank | Listing Slots | Listing Fee |
|---|---|---|
| Citizen | 5 | 10% |
| Hero | 10 | 8% |
| Mercenary | 15 | 6% |
| Aurora | 20 | 4% |
| Legend | 25 | 2% |
| Imperial | 30 | 0% (no fee) |
Exclusive Cosmetics
Legend and Imperial ranks each unlock their own exclusive cosmetics set, obtainable no other way. Also keep an eye on the referral program — reaching a referral milestone unlocks a separate one-off exclusive cosmetic of its own.
How to Get a Rank — Rank Eggs
You don’t just spend tokens and instantly rank up. Instead:
- Buy a Rank Egg from the token Store, the dedicated Rank Menu, or a shopfront NPC out in the world — each rank (Hero, Mercenary, Aurora, Legend, Imperial) has its own NPC you can visit to browse and buy.
- Right-click the egg to claim your rank. Each egg is a unique, serial-numbered item — once redeemed, that serial is burned and can never be redeemed again, even if the item is somehow duplicated.
- On success, you immediately receive the rank’s full perk package — bank vault slots, flea market tier, research bonus, and (for Legend/Imperial) the exclusive-cosmetics unlock. The egg is consumed.
The system is designed so you never lose tokens or an egg to a failure mid-claim: either your egg is preserved so you can try again, or in the rare case something goes wrong partway through, you’ll be told to contact staff with your serial number.
4. Quick Command Reference
A cheat sheet for the commands covered above:
| Command | Purpose |
|---|---|
/balance (/bal, /money) |
Check your Imperial Credits |
/balance <player> |
Check someone else’s credits |
/balance history [page] |
View your transaction history |
/pay <player> <amount> |
Send credits to another player (5s cooldown) |
/tokens |
Check your Imperial Tokens balance and open the Store |
/tokens shop |
Open the Store menu |
/tokens exchange <amount> |
Swap credits for tokens at the live rate |
/tokens pay <player> <amount> |
Send tokens to another player (you confirm with a click first) |
/tokens <player> |
Check someone else’s token balance |
/store |
Same storefront as /tokens shop — tokens, ranks, and cosmetics |
/baltop [page] (/btop) |
The richest players, ten a page, names in their rank’s colour |
/playtime [player] (/pt) |
Your own playtime, or another player’s |
/playtimetop [page] (/pttop) |
The players with the most playtime, ten a page |
5. Beyond the Economy
Credits and tokens don’t exist in a vacuum — they’re the fuel for everything else you’ll do in QuantumRift. Credits fund your team’s base upgrades, claims, and machinery; tokens and ranks shape your long-term progression across seasons. As you get further into the game you’ll run into teams, claims, tech trees, and base-building systems that all draw on the wallet you’re building up right now — so it pays to get comfortable with /balance, /pay, and /tokens early.