NPCS & SHOPS
Quantum Rift is staffed by dozens of NPCs — Empire officials, merchants, bandits, and rank envoys — who sell gear, run services, or just add flavor to the world. Every NPC is a humanoid Villager-model character wearing a player-style skin, so they look like people, not vanilla villagers. This page catalogs who they are, where to find them, and what they sell.
Quick overview
- 33 NPCs are actually spawned in the world. (A 34th, the old Team Registrar, is retired — team management now lives in the Base Core and
/teamcommands, and it never appears in-game.) - They break down into four groups:
- Ship NPCs (9) — near your starting ship, the first shops you’ll meet.
- City NPCs (9 live) — the Empire’s hub city.
- Bandit Settlement NPCs (10) — two rival bandit camps, five roles each.
- Rank Envoys (5) — one per paid rank tier, clustered near the Banker.
- The economy starts small: a fresh player has 20 credits. Almost nothing sells back to a shop — most sell prices are 0, so plan purchases carefully.
- Most machines, defenses, and siege gear require researching the matching Tech before you can buy them — the shop sells the physical item, but the tech tree unlocks your ability to purchase and place it.
Ship NPCs
Found near ship spawn (around y=64). These are your first stop after arriving.
| NPC | Role |
|---|---|
| Quartermaster | Sells the two Armour Trim smithing templates (Gathering & Scout gear sets). |
| Field Medic | Runs the Medical shop — bandages, antidotes, and food. |
| Chief Engineer | Runs the Engineering shop — automation machines. |
| Spawner Depot | Sells all 27 resource/animal/specialty spawners. |
| Defense Depot | Sells walls, trap pads, and sentry turrets. |
| Wardrobe Master | Token-paid cosmetics shop with a daily rotating shuffle-bag. |
| Beacon Operator | Runs teleporter network access. |
| Imperial Administrator | Flavor/lore NPC — no shop. |
| Crate Master | Opens crate keys through the animated reveal screen. |
Dialogue highlights:
- Quartermaster: “Welcome aboard, citizen.” / “Speak with me when you’re ready for new orders.”
- Spawner Depot: “Resource taps, livestock, the rare stuff — all here.” / “Research it first. I don’t sell what you can’t plant.”
- Defense Depot: “Walls, turrets, pads. Research it, then buy it.” / “A sentry only fires inside your own claim. Don’t waste one out here.”
- Imperial Administrator: “The Empire watches over you.” / “Quantum Rift is one of many worlds we shape.” / “Your work here shall not be forgotten.” / “Carry on, citizen.”
City NPCs
Found in the Empire’s hub city (around y=80).
| NPC | Role |
|---|---|
| Imperial Merchant | Admin-run shop with dynamic pricing — buys and sells raw resources at fluctuating rates. |
| Flea Auctioneer | Opens the player-run auction house / flea market. |
| Tag Merchant | Sells decorative chat tags. |
| Stable Master | Mount breeding services. |
| Empire Officer | City official. |
| Bounty Board | Bounty board access. |
| Imperial Banker | Hosts the Banker menu — Vault, personal, team, history, and exchange tabs (this is also where your bank vault storage lives). |
| Master Smith | Repairs gear and strips armor trims. |
| Empire Historian | Lore-only NPC — no shop. |
Master Smith services:
- Repairs gear at 0.05 credits per durability point, across all tiers T0–T7.
- Strips an armor trim (removes a Gathering/Scout set look from a piece) for a flat 50 credits — otherwise this is a permanent choice. This isn’t free by design, so re-picking a set between fights costs something.
Dialogue highlights:
- Tag Merchant: “Words are cheap. Mine are not.” / “Pick a flourish, sign the paper, wear it forever.”
- Empire Historian: “This city was the Empire’s first foothold on Quantum Rift.” / “The bandit clans came later — drawn by the wealth we built.” / “Read carefully, and you’ll find the planet remembers its rebellions.” / “Knowledge outlasts every emperor.”
Bandit Settlement NPCs
There are two rival bandit camps — a “main” camp and an “East” camp — each with the same five roles. No hostile mobs spawn at either settlement; the only danger there is other players fighting over merchant access.
| Role | Main camp | East camp |
|---|---|---|
| Quartermaster (contraband shop) | Bandit Quartermaster | Bandit Quartermaster (East) |
| Fence (buys/sells common goods) | Bandit Fence | Bandit Fence (East) |
| Smuggler (endgame fence) | Bandit Smuggler | Bandit Smuggler (East) |
| Leader (quest giver) | Bandit Leader | Bandit Leader (East) |
| Siege Engineer | Siege Engineer | Siege Engineer (East) |
Dialogue highlights:
- Bandit Leader (main): “Looking for work? Step inside.” / “I’ve got jobs the Empire would hang you for.”
- Bandit Leader (East): “Different camp, same business.” / “Word is you’ve been busy. Want more work?”
- Siege Engineer: “You here for the heavy gear? Show me the rep — and the tech.” / “Empire doesn’t sell what I sell.”
The Bandit Leader hands out daily/weekly missions with a PvP/illegal flavor and pays out bandit reputation on completion. Some quest objectives require killing specific wilderness mobs (wolf, hoglin, ravager, fox, pillager, vindicator, witch, stray, husk) outside any claim or POI, or mining inside “danger zone” POIs like caves or the Volcano Heart interior.
Bandit reputation
Stock at the bandit shops is gated by your bandit reputation — a stat tracked on your PDA that only ever goes up from kills or missions.
| Action | Reputation change |
|---|---|
| Kill another player | +15 (6-hour cooldown per victim, so it can’t be farmed) |
| Kill a bandit NPC | −50 |
| Attack the camp | −5 per hit (debounced every 60 seconds) |
Reputation never decays on its own — it’s a permanent, one-way-earnable stat by design.
Rank Envoys
Five NPCs near the Banker in the city hub, one per paid rank tier. Each opens the same tabbed rank-purchase storefront, bound to its own rank. All wear a default (Steve) skin unless staff have set a custom one.
| Envoy | Dialogue |
|---|---|
| Hero | “Everyone starts unknown. Not everyone stays that way.” |
| Mercenary | “Loyalty is expensive. Mine is for sale.” |
| Aurora | “They see you coming from the far side of the Rift.” |
| Legend | “The Empire remembers those who fund it.” |
| Imperial | “There is nothing above this. That is the point.” |
Rank egg prices (Tokens): Hero 100 · Mercenary 250 · Aurora 350 · Legend 450 · Imperial 500.
Shop catalogs
Medical Merchant
Nothing here sells back.
| Item | Buy price | Stack |
|---|---|---|
| Bandage | 1 cr | 1 |
| Antidote | 1 cr | 1 |
| Bread | 0.1 cr | 8 |
| Cooked Beef | 0.25 cr | 4 |
| Glow Berries | 0.25 cr | 4 |
| Honey Bottle | 1 cr | 1 |
Engineering Merchant
Every automation machine (except the spawners, which have their own shop) plus three vanilla bootstrap items. All machines require the matching researched Tech, except the Conveyor and the three vanilla items, which are deliberately ungated.
| Item | Price | Tech required |
|---|---|---|
| Redstone (vanilla) | 0.1 cr | — |
| Piston (vanilla) | 1 cr | — |
| Hopper (vanilla) | 2 cr | — |
| Conveyor | 5 cr | — (ungated) |
| Repair Kit | 5 cr | Machinery: Repair Kit |
| Grabber | 5 cr | Machinery: Grabber |
| Extractor | 5 cr | Machinery: Extractor |
| Extractor T2 | 10 cr | Machinery: Extractor T2 |
| Coal Generator | 10 cr | Energy: Coal Generator |
| Auto Smelter | 10 cr | Machinery: Auto Smelter |
| Crafter | 20 cr | Machinery: Auto Crafter |
| Water Generator | 20 cr | Machinery: Water Generator |
| Crop Harvester | 40 cr | Machinery: Crop Harvester |
| Solar Panel | 50 cr | Energy: Solar Panels |
| Fabricator | 50 cr | Machinery: Fabricator |
| Cloth Machine | 50 cr | Machinery: Cloth Making Machine |
| Copper Furnace | 50 cr | Machinery: Copper Furnace |
| Quarry | 50 cr | Machinery: Quarry |
| Wind Turbine | 100 cr | Energy: Wind Turbine |
| Water Boiling Engine | 100 cr | Machinery: Water Boiling Engine |
| Shield Crafter | 100 cr | Machinery: Shield Crafter |
| Auto Smelter T4 | 100 cr | Machinery: Auto Smelter T4 |
| Auto Crafter T4 | 100 cr | Machinery: Auto Crafter T4 |
| Water Generator T4 | 100 cr | Machinery: Water Generator T4 |
| Water Reservoir | 100 cr | Machinery: Water Reservoir |
| Repair Station | 100 cr | Machinery: Repair Station |
| Water Turbine | 200 cr | Energy: Water Turbine |
Spawner Depot
All 27 spawners are tech-gated but not reputation-gated. Contraband spawners (gunpowder, blaze rod, breeze rod, ender pearl) are not sold here — those are bandit-only. Note: an ancient-debris spawner was removed from the game entirely, so the Volcano Heart POI remains the only reliable source of Netherite.
| Price | Spawners |
|---|---|
| 10 cr | Sand, Gravel |
| 20 cr | Wood, Chicken, Feather, Egg |
| 50 cr | Stone, Clay, Deepslate, Cow, Pig, Sheep, Rabbit, Cod, Coal, Leather, String, Bone, Ink, Honeycomb |
| 100 cr | Slime, Redstone, Lapis, Copper, Quartz |
| 200 cr | Iron, Gold |
Defense Depot
Everything here requires research first, and nothing sells back.
| Item | Price |
|---|---|
| Reinforced Wood (block) | 2 cr |
| Reinforced Stone (block) | 4 cr |
| Slow Trap Pad | 4 cr |
| Jump Trap Pad | 4 cr |
| Goo Trap Pad | 8 cr |
| Reinforced Copper (block) | 10 cr |
| Sickness Trap Pad | 10 cr |
| Iron Door | 15 cr |
| Wither Trap Pad | 20 cr |
| Compacted Deepslate (block) | 40 cr |
| Sentry Turret, Basic (T2) | 40 cr |
| Sentry Turret, Small (T3) | 100 cr |
| Sentry Turret, Medium (T4) | 300 cr |
Armour Trim Templates (Quartermaster, Ship)
| Template | Price | Requires |
|---|---|---|
| Rib Armor Trim Smithing Template (Gathering set) | 2500 cr | Gear: Gathering Set |
| Wayfinder Armor Trim Smithing Template (Scout set) | 2500 cr | Gear: Scout Set |
These templates let a team apply a permanent cosmetic/functional armor “set” at a smithing table. When used, a purchased template duplicates itself plus 7 diamonds, so one 2500-credit purchase is meant to outfit an entire team, not just one player. Not sellable back.
Chat Tag Merchant
Five purely decorative, one-use chat-flourish papers.
| Tag | Price |
|---|---|
| Paper Trail | 100 cr |
| Neon Sign | 250 cr |
| Velvet Tongue | 500 cr |
| Brass Herald | 750 cr |
| Starlit Sigil | 1000 cr |
Buying repeatedly is allowed, and each purchase counts toward two hidden loyalty milestones: Merchant Patron (5 lifetime purchases) and Gilded Voice (25 lifetime purchases). These milestone rewards aren’t sold directly — you earn them by buying tags.
Bandit Quartermaster (contraband shop, both camps)
Gated by bandit reputation — the required rep is listed per item (0 = always available).
| Item | Price | Required rep | Other requirement |
|---|---|---|---|
| Gunpowder | 0.1 cr | 0 | — |
| Flint | 0.1 cr | 0 | — |
| TNT | 0.5 cr | 100 | — |
| Stimpack | 150 cr | 250 | — |
| Flint and Steel | 1 cr | 500 | — |
| Gunpowder Spawner | 100 cr | 500 | — |
| Ender Pearl | 2 cr | 1000 | — |
| Breeze Rod | 20 cr | 1000 | Team tech: Breeze Rod Input |
| Blaze Rod Spawner | 200 cr | 1000 | — |
| Ender Pearl Spawner | 200 cr | 1000 | — |
| Breeze Rod Spawner | 500 cr | 1200 | — |
| Heavy Core | 50 cr | 1500 | Team tech: Heavy Core Input |
Bandit Fence (both camps)
No reputation gate. Prices are deliberately worse than the Imperial Market’s — the fence is a worse deal than the city market by design.
| Item | Buy | Sell |
|---|---|---|
| Iron Ingot | 0.469 cr | 0.141 cr |
| Gold Ingot | 0.688 cr | 0.206 cr |
| Diamond | 7.5 cr | priced dynamically (separate stock-pool system) |
| Emerald | 0.938 cr | 0.281 cr |
| Book | 0.25 cr | not sellable |
Bandit Smuggler (both camps)
The endgame fence — a single line, deep reputation gate.
| Item | Price | Required rep |
|---|---|---|
| Ancient Debris | 20 cr | 1500 |
This is the only way to get Netherite-tier ancient debris outside the Volcano Heart POI, deliberately gated behind deep bandit alignment.
Siege Engineer (both camps)
Almost every line is double-gated by reputation and a completed team Tech.
| Item | Price | Required rep | Tech required |
|---|---|---|---|
| Raid Bomb | 10 cr | — | Attack: Raid Bomb |
| Raid Pickaxe (Stone) | 10 cr | — | Attack: Raid Pickaxe Stone |
| Raid Pickaxe (Copper) | 20 cr | — | Attack: Raid Pickaxe Copper |
| Raid Pickaxe (Iron) | 50 cr | — | Attack: Raid Pickaxe Iron |
| Portable Battery (consumable) | 5 cr | — | Attack: Drill |
| Battering Ram | 20 cr | 250 | Attack: Battering Ram |
| Cannonball (ammo, stack of 8) | 2 cr | 500 | — |
| Siege Drill | 80 cr | 500 | Attack: Drill |
| Siege Bull | 150 cr | 750 | Attack: Siege Bull |
| Cannon | 250 cr | 1200 | Attack: Cannon |
| Explosives | 500 cr | 1500 | Attack: Explosives |
The Cannon is a placeable siege weapon; Cannonball is its consumable ammo. The Portable Battery fuels the Siege Drill — a Drill burns 2 batteries over its working life (10 charge uses, or 5 strikes, per battery). Explosives is the single most expensive item sold anywhere in the game’s shops.
Tips
- Save up before visiting a shop — nearly everything is a one-way purchase. The Bandit Fence is the only place selling back iron, gold, or emerald for credits.
- Check your Tech tree before heading to the Engineering, Defense, or Siege Engineer shops — most items there are locked until you’ve researched the matching tech, even if you can afford them.
- Bandit reputation only goes up through PvP kills or bandit missions, and only goes down by attacking bandits or their camp — it never fades on its own, so a single bad decision (attacking a camp) can set back your access to the best contraband and siege gear.
- The Master Smith’s trim-stripping fee (50 cr) exists specifically so switching gear sets mid-fight costs something — plan your loadout before you commit.